After about five years of hyping it to me, my friend Josh Bearman has finally published his intensive look at the world of competitive classic gaming, and in particular the philosophical implications of various "kill" screens (what happens when you get one level higher than the game was programmed to go). He modestly says that the piece "is likely the most readable and entertaining look at the metaphysical implications of competitive Pac Man yet to appear!" I'll go him one better: It's a fantastic article, and he's even got a couple kill screen photos over at his blog. In related news, here's a very weird Pac Man video: